It’s just too bad that this mechanic requires you to gather more Focus points, and the summons themselves aren’t particularly useful (again due to elemental combat). The Summoner Alassia is actually the one who can call on the deities to lend aid to your squad. Then, there’s Alassia, an important fixture in your campaign, at least when it comes to the story. She does have her own main jobs (i.e., Guardian, Dark Knight, and Warrior), but other teammates can better fill these roles. She also lacks competent area-of-effect (AoE) abilities that can hit all foes. Sadly, the elemental and Focus system could mean that Kress’ physical damage gets nullified. This default job entails using a physical attack followed by elemental magic. There’s a character named Kress who starts the campaign as a Fencer. Of course, this means that there are some characters in Astria Ascending who will be left by the wayside because of limitations. Likewise, you have to consider which jobs to unlock perks for so as not to waste a lot of points early on.Įko and Dagmar can turn into powerhouses, so much so that they’ll become mainstays in your party. Since you gain SP from beating foes, you’ll need to farm and grind so you have more than enough. The skill points (SP) you earn are used to unlock abilities, stat boosts, and passives. But, I wasn’t able to find a single crest to unlock these even after finishing the campaign.Īnyway, each job in Astria Ascending has a rather nifty skill tree that slightly resembles a Sphere Grid. There’s also another feature called a support job. Later, you’ll acquire a sub job from one of the options you didn’t choose. The Guardian will likely be your pick here since it adds new abilities that can help protect teammates, block attacks, and counter foes. Among the main jobs you can choose are Harnesser (buffs), Black Mage (offensive magic), and Guardian (defense). For instance, Ulan is a Captain at the beginning, which means she’s able to defend her comrades. These classes provide new means of fine-tuning a character’s playstyle. Eventually, you’ll get to choose from three possible main jobs. Your eight characters start out with their base jobs (i.e., default classes). Another downside, perhaps due to limited resources, is that a lot of enemies are reskinned versions of the ones that you’ve fought earlier in the game. Without spoiling too much, let’s just say that there are some who’d manage to wiggle their way into the plot to become important figures. New NPCs are introduced, too, and they’re some of the blandest and most forgettable people you’d meet. Everyone talks about trying to restore Harmony like they’ve joined band camp. It doesn’t help matters that characters, in typical genre fashion, have cheesy and hammy dialogue. Then, during the final third of the game, things suddenly feel rushed. These steps are repeated over and over for roughly two dozen hours. The group then returns to Harmonia Tower and the city’s ruler tells you to visit another location. You explore the remainder of the swamp temple, battling dozens of foes until you reach the final room. Next, you go to a temple in a swamp to defeat said god, letting you use it as a summon. From the council room in Harmonia Tower, you’re told to visit an area to gain the power of a god.
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